Dungeon Petz
Can imps cover magic needs that exceed a cage's antimagic?
The rulebook's magic-needs text gives mutation tokens for uncovered magic, and its Imp Armor text gives the exception.
- Dungeon Petz rulebook · Rulebook · Magic Needs
- Dungeon Petz rulebook · Rulebook · Imp Armor
- Faso74it · Community · 2020-08-28
- Faso74it · Community · 2020-08-28
No. Imps only cover anger needs above a cage's strength. Magic needs above the antimagic give the pet a mutation token for each one not covered. The only exception is Imp Armor, which lets up to two available imps each add +1 to a cage's strength or antimagic.