Combat Commander: Europe
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What does crossing a hedge, fence or wall add to movement?
The fence, hedge and wall entries give the +1 directly, and posters agree on the totals.
- Combat Commander: Europe rulebook · Rulebook · T84. Fence
- Combat Commander: Europe rulebook · Rulebook · T87. Hedge
- Combat Commander: Europe rulebook · Rulebook · T97. Wall
- sinon · Community · 2012-09-17
- oldschoolmeeple · Community · 2009-01-11
- Bridger · Community · 2011-06-20
Crossing one of these hexsides adds 1 MP to the cost of entering the hex, and only when the hexside itself is crossed. A fence into open ground costs 2 MP in total, and a fence into a building costs 3 MP.