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Chaos in the Old World

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Who makes the choices on an Old World card, and what about ties?

The Old World phase text assigns the decisions to the lowest-Threat player.

  • Chaos in the Old World rulebook · Rulebook · The Old World Phase
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The player with the lowest Threat makes every decision an Old World card calls for, including where persistent effects such as Teclis Aids the Empire apply. In the base game Threat values never tie; only the Horned Rat introduces ties.

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