CATAN
How does an active knight chase the robber away, and how often?
Several experienced players agree on this; there is no official ruling.
- Great Dane · Community · 2009-03-09
- Yodapi · Community · 2009-03-09
- willythesnitch · Community · 2011-09-09
- jeffcarey · Community · 2006-02-16
- beckerc · Community · 2007-03-02
An active knight on an intersection next to the robber's hex can chase the robber to any numbered hex, then steal one card from an opponent with a settlement or city there. The knight turns inactive and needs a grain to activate again. Each knight acts once per turn, but several knights can each chase once. The robber cannot be moved by a knight until the barbarians have attacked for the first time.